| Pages: [1] 2 |
1. Seemless [Map] - in Revelations Testing and Development [original thread]
FPS issues are a particular glitch with windowed mode and recent builds by the looks of it. Had 1.5-2x the FPS of TQ before the build that introduce the proper Hyperion model. So anyway, it's not seemless map related (or highly unlikely).
- by Ernest Graefenberg - at 2006.11.27 09:23:00
|
2. Diuirectional scanner changes. - in Revelations Testing and Development [original thread]
Yeah, the scanner changes seem largely grindboosters and annoyances. Leaving only the current playerbase with the easy knowledge of offgrid asteroids, making faction/officer spawns more DT heavy than they already are (ie if a faction/officer spawn...
- by Ernest Graefenberg - at 2006.11.25 11:12:00
|
3. [Balance] Inertia Stabilizers oversized warpspeed improvement - in Revelations Testing and Development [original thread]
This thread warps to the back of the forum incredibly fast. Let's not let it.
- by Ernest Graefenberg - at 2006.11.25 10:34:00
|
4. Horrible FPS issues with new builds? - in Revelations Testing and Development [original thread]
Thanks for the bump and/or thread****ting. Anyway, just wondering if this is a complete fluke or if others have been having the same issues.
- by Ernest Graefenberg - at 2006.11.24 11:01:00
|
5. Horrible FPS issues with new builds? - in Revelations Testing and Development [original thread]
Previously 40-60 FPS during combat et cetera in previous Kali builds, current one however leaves me at a steady 10-15 FPS no matter what I'm doing, including sitting in station. Has anyone else experienced something similar? This issue started wi...
- by Ernest Graefenberg - at 2006.11.24 06:46:00
|
6. [Balance] Inertia Stabilizers oversized warpspeed improvement - in Revelations Testing and Development [original thread]
Edited by: Ernest Graefenberg on 23/11/2006 08:38:25 Originally by: West Allis The WCS nerf forces a commitment. If you decide to fight, then you are committed to that fight. The IS improvement gives you the ability to escape *before*...
- by Ernest Graefenberg - at 2006.11.23 08:37:00
|
7. [Balance] Inertia Stabilizers oversized warpspeed improvement - in Revelations Testing and Development [original thread]
Originally by: Aenigma There's some kind of stacking penalty though. It's not 0.85*0.85*0.85 for three of them. That's 1.5 of them that you have there. Remember they give two bonuses. To clarify : Somebody claimed to have verified ...
- by Ernest Graefenberg - at 2006.11.23 08:33:00
|
8. 2 observations about pvp come revelations. - in Revelations Testing and Development [original thread]
Edited by: Ernest Graefenberg on 23/11/2006 08:17:56 Stop being bad then. Asking for the same gank to take 15 seconds instead isn't helping you. It's an issue of gun ranges, tracking and overpowered snares. It takes some serious denial to pre...
- by Ernest Graefenberg - at 2006.11.23 08:13:00
|
9. 2 observations about pvp come revelations. - in Revelations Testing and Development [original thread]
Edited by: Ernest Graefenberg on 23/11/2006 08:06:10 Originally by: Matrix Aran last time I checked NOS are actualy a little underpowered compared to tq consider now everyone has double the cap, and double the hitpoints, with both shie...
- by Ernest Graefenberg - at 2006.11.23 08:04:00
|
10. Revelations Chapters - Make your Top 10 List - in Revelations Testing and Development [original thread]
1. Undoing the 50% hitpoint boost (for plates >at least<). It's not prolonging combat significantly where it was short before, but it's making it unbearably long where it was just about right before. Passive buffers already overpower activ...
- by Ernest Graefenberg - at 2006.11.20 20:31:00
|
11. [Balance] Inertia Stabilizers oversized warpspeed improvement - in Revelations Testing and Development [original thread]
Edited by: Ernest Graefenberg on 20/11/2006 05:12:41 Bonuses on Singularity have changed to 15% mass and 15% agility (from 18/18). 0.85 * 0.85 *0.85 * 0.8725 = 0.5359 (86.6% faster into warp) The good news : Somebody might have read t...
- by Ernest Graefenberg - at 2006.11.20 05:12:00
|
12. BARRAGE - in Revelations Testing and Development [original thread]
Barrage nerf per se is fine, but in that case the T1 shortrange ammo (EMP/PP/Fusion) needs some falloff-loving (or alternatively base falloffs could be increased). Otherwise ACs are a bit competitively challenged. Nothing to cry foul about, but j...
- by Ernest Graefenberg - at 2006.11.17 05:25:00
|
13. Kali broke eve - in Revelations Testing and Development [original thread]
Originally by: Ravenal been through a few... well, all... major patches in this game since launch and one thing stands out every single time (after initial launch difficulties) the game is always alot better after a major patch. do not f...
- by Ernest Graefenberg - at 2006.11.10 06:31:00
|
14. ENOUGH ABOUT ECM !!!! - in Revelations Testing and Development [original thread]
Originally by: Santa Anna Originally by: Nonoffensive Can we seriously get this guy a ban? In any case, its appropriate that his initals are BS Scorpio is playing nice. He's just persistent in his beliefs. There's nothing wron...
- by Ernest Graefenberg - at 2006.11.10 06:25:00
|
15. Instead of 50% hp increase give everyone 50% cap recharge/amount. - in Revelations Testing and Development [original thread]
Edited by: Ernest Graefenberg on 09/11/2006 21:12:48 I actually like the general gist of this idea alot, with emphasis on instead . The base hull HP increase is not a terrible thing, but removing the plate buff and possibly throwing a slight ...
- by Ernest Graefenberg - at 2006.11.09 21:12:00
|
16. Did a little 'fleet' combat today on Sisi... - in Revelations Testing and Development [original thread]
Originally by: Matyae Edited by: Matyae on 09/11/2006 21:03:28 Originally by: Ernest Graefenberg SiSi Rook Racial : 3.6 * 1.25 (sigdis) * 1.5 (rook bonus 1) * 2 (rook bonus 2) = 13.5 (Exact current ECM strength) 13.5 * 1.44 (2x...
- by Ernest Graefenberg - at 2006.11.09 21:08:00
|
17. NOS > DPS, suggestion included - in Revelations Testing and Development [original thread]
Yay, let's nerf nos instead of rolling the hitpoint boost back. That's brilliant, if we try really hard we might break 5 more things before Kali hits.
- by Ernest Graefenberg - at 2006.11.09 15:33:00
|
18. Did a little 'fleet' combat today on Sisi... - in Revelations Testing and Development [original thread]
SiSi Rook Racial : 3.6 * 1.25 (sigdis) * 1.5 (rook bonus 1) * 2 (rook bonus 2) = 13.5 (Exact current ECM strength) 13.5 * 1.44 (2x damage mod) = 19.44 Hello, that's a permajammed battleship for you with a single Racial . That doesn't strike anyo...
- by Ernest Graefenberg - at 2006.11.09 15:12:00
|
19. Who blew up my pos on test!?!? - in Revelations Testing and Development [original thread]
Originally by: Cker Heel My TQ POS did not exist on sisi for the initial Kali testing. I put up a tower right away, but it disappeared after the next Kali patch. Further, ISD (some guy with red local chat text in a Hel and ISD in his empl...
- by Ernest Graefenberg - at 2006.11.09 02:22:00
|
20. Do you like the HP increase? - in Revelations Testing and Development [original thread]
Originally by: Matrices Reborn What "tactics," guys? The tactic of small fights being mass nosfests/stalemates/deaggressionpartys and of ~20 strength racials on Rooks to make things more balanced. You know, everything that was boring...
- by Ernest Graefenberg - at 2006.11.09 02:14:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |